Adventure Guide 1 - Second City Adventures

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Adventure Guide 1 - Second City Adventures Empty Adventure Guide 1 - Second City Adventures

Post  Firefox on Tue Dec 23, 2008 8:36 am

Adventure Guide
by Robohobo on Sat Mar 22, 2008 4:23 pm

Adventure # 1
The Pail:

Pretty simple! Receive the call, then head over to the playground and ask the Tattoed Kid, “ Is the sand dry today?”.
He would then offer you the Pail of Sand for $1000! Take it and you are done!

End of Adventure!

Adventure # 2
City Hall and the Kitchen window!

Receive the Call and head over to the city Hall! Once there, try knocking on some windows! Its random for all hoboes so you have to find it on your own. It costs 2T to knock on them windows.
After finding the Kitchen window, follow the instructions!

End of Adventure!

Other Info:
1. You can find Professor Todd Master of Steam for the Fight Club.
2. Some Cash while knocking on them windows.
3. Ballerina/Rollerderby rat (after drinking the rat poison and knocking on window 8)
4. An envelope for the next Adventure!

Adventure # 3
The Liquor store!

Pick up the phone and The Boss asks you to take the envelope to the liquor store!

You go to the liquor store and the Rick tells you that he has been robbed and the drunk guy took away his license! You promise him to get back his license.

You go to the Train Station and get to know that the drunk has been caught and been taken to the jail!

As there is just one jail in HW, You go to The Big House and bail out the Drunk Guy for $2500 and get Ricks’ license back.

You take the license back to Rick and he rewards you!

End of Adventure!

Stuff you get from this Adventure:
1. Homeless Hennessey
2. Rat Poison

Adventure # 4
Train Station - where you investigate boxes.

Your Uncle Dilbo Invites you to a party at the park!

Uncle Dilbo gives speech!

After the speech, Uncle Dilbo asks you to come by the Train Station, he has a surprise for You!

While at the Station you come across an envelope which is to be delivered to the clerk at the bowling alley!

You investigate the Boxes (box # 11) and find that Uncle Dilbo has left you a Beer can (The One Beer)

You then take the envelope to the clerk, either fight him of beg him to read the letter! After reading the letter he gives you the Address Book!

Things you get in this Adventure:
1- The One Beer.
2- Address book.

End of Adventure!

Adventure # 5
Night club

You head up to the night club and fight/reason the bouncer to get in!

Once in, you head over to the bar and offer drinks and chat up the guys at the bar to get the location of a Mysterious Man! The hints to get to the right person to talk to can be gathered while offering drinks to the people at the bar. (To go left or right!!)

Once you get to the table, Drink the One Beer and The Mysterious Guy appears! You find Milo!

Things You can find while on the Dance floor:
1- Disco rat
2- Member for your FC
3- Random people giving you cash (not much)

End of Adventure!

Adventure # 6
Drink the One Beer and events happen at the playground. - Battling Thugs

The solution is simple, drink the One Beer and go to the park to meet up with the Mysterious Guy and the thugs will appear. You will have to fight them.

End of Adventure!

Adventure # 7
Park - Uncle Dilbo - Get Mithril Bag - Prank Call Kitchen

When you pick up the phone, Milo will answer, and tell you to meet him at the park.

Uncle Dilbo gives you the Mithril bag!

After the meeting is finished, go to the playground to talk the Tatooed Kid. He agrees to give you the key to the sewers, but you have to do him a little favor. He will give you a cell phone and tell you to remember the following number: 545-5565, the number to the Kitchen in City Hall and he asks you to ask the chef 'if his refrigerator is running?.'

Next go to your unusually large backpack and click on the cell phone and type in the number he gave you, 545-5565. When he picks up say "is your refrigerator running?"

Then he will just talk about how his going to check it out, and hangs up.

Now go back to the Playground and talk to the Tattooed Kid. He tells you that the key is kept by Balrog, the strongest Boxer in the city. He keeps in his boxing gloves. In order to get the key out of his gloves you have to go to the boxing arena the next day!

Items You Get
1- Cell Phone
2- Mithril Grocery Bag

End of Adventure!

Adventure # 8
Boxing Arena.

You get in line to fight with balrog!

Key to beat him: (thanks Yam)
1. Dodge right
2. Left Jab
3. Block with right arm
4. Punch right arm
5. Dodge right
6. Elbow right arm

You get the key to sewer # 1.

Now that you have collected the cell phone, go to your backpack and click on your address book and call Franky D, he will give you a job. Go to the Trainstation and click on box #6. Figure out the puzzle and get some cans.

When you get there, click on "You're, your, their" ... which I hope you already knew that. After answering it, your phone rings and Franky D tells you and you look under the mat and find Bottle Caps.

Items You Get:
Sewer # 1’s keys/

Side Quest!!
Now that you have collected the cell phone, go to your backpack and click on your address book and call Franky D, he will give you a job. Go to the Trainstation and click on box #6. Figure out the puzzle and get some cans.
When you get there, click on "You're, your, their" ... which I hope you already knew that. After answering it, your phone rings and Franky D tells you and you look under the mat and find Bottle Caps.

Bottle Caps

End of Adventure!
Adventure # 9
1st sewer

Explore the sewer to find the Wooden door that leads to the City Hall Kitchen!

End of Adventure!

Topic: Adventure # 10
City hall Destruction!

You need to distract the Cook first! Call the city hall kitchen from your cell fone, and ask him,’ Is the refrigerator running?’ He will then go down to the basement and you will have a clear pathway!

Explore around! Check the office notes, remember only one; Box 81: Johnson, Rutherford.

Enter the office and play RPSLS.. The key to beating the guy is:
Ears: He's likely, though not guaranteed to pull spock, so I suggest lizard.
Eyes: I pull rock, but it seems about 50-50 chance of losing.
Ground: Ground appears rather random. I usually go spock.
Tongue: Tongue is the money earner. Most of the time tongue is lizard. I suggest rock.
Thumb: Thumb usually comes up paper or scissors for me. I pull Lizard.
Nothing: Obviously this is completely random. I usually pull spock, but anything is fine.

Get the Lucky Tag! Go to the lobby towards the front desk and ask the lady for box # 81, take the Key and head for the Aquarium.

After all the drama, PUSH THE BUTTON!!!

End of Adventure!

Adventure # 11
Pizza and The Docks!

You recieve a call asking for 3 large pizzas to be delivered to the park!
Go to wal-mart and buy 3 large Pizzas, Take them to the Park and you are done!

End of Adventure!!

Side Quest!!

Call Franky D, He would tell you to to go to the docks and beat up the mexican wrestler!

Drink up the One beer, head to the docks and you would find the Mexican Wrestler, After you beat him, you recruit him in the FC!!

*make sure you have Jangle Pants recruited for the Mexican Wrestler to show up*

Adventure # 12
Night club - Mystery

Mystery calls you up and asks you to meet him at the Night Club!
While at the Night Club, He asks you to score a chick for him. The best way to get her to talk to Mystery I sto offer her some money. After you get him the chick, they leave! Mystery calls you and asks you to meet up at the docks.
You fight him there and Get his hat as a reward.

Items you get:
Mystery Hat [lvl 0] (DEF: -150, +30 str)

End of Adventure!

Topic: Adventure # 13
2nd Sewer

You receive a call from The Boss!
You then find a cryptic poem! The poem hints you towards finding the keys to the remaining three sewers.

First para:
The tall is easy
Simply take the aquatic key
to where the spirits be

Take the Aquarium Key to Rick at the liquor store and he gives you the tall key to open Sewer # 2!

Explore Sewer # 2 to find your lost friends!

End of Adventure!

Adventure # 14

This one is pretty simple! Receive the call. Go to the park and follow the drama. Get a hold of wyrmtongue666 and fight him to get the info! Let him loose claiming your reward (+2 power or 5k) and prepare for battle!

End of Adventure!

Adventure # 15
Parking garage

Now this one can be a pain in the arse! I managed to to do it on the 2nd try but can’t say for the rest!

The strategy I used was ZZ – Colonel – Milo – Yo Yo Ma!! Can be different for different Users.

Make sure you are alive while doing so! You personally take out 4500 thugs each round!

+ 1 power.
+ 1 strength.
+ 1 speed

End of Adventure!

Adventure # 16
Uncle Dilbo

You get a call from THE WIZARD asking you to go to the park. Go there. Chat with your buddies, then go visit Uncle Dilbo. He gives you Sting and then you leave.

Now... WAIT ABOUT 10 TO 15 MINUTES. You'll eventually get another call on the phone...

Night club owner

You get a call asking to get to the Night Club! You get to the back of the club to see the Night Club Owner, You fight him and tie him up with a rope. Now before you do this adventure, make sure you have the rope tied as a lasso so that the Night Club Owner does not run away from you!

The Night Club Owner promises you to take you to the 3rd sewer after you let him go.

Items Gained:
Sting [lvl 0] (ATK: +200, +15 spd, +15 str, +15 pow)

End of Adventure!

Adventure # 17
Explore the 3rd sewer

Answer the phone. You're told to go to the sewers.

Before you do that, go to the playground and give the tattooed kid the pack of cigarettes. He'll give you a key!

Then Explore the 3rd sewer!

Items Found:
Ahab the Hackeysack Champion
50 Cans
Giant Spider – Gives +2 speed!
A door to the RLD!

End of Adventure!

Adventure # 18
Guard Tower

You receive a call which mentions you to examine the RLD! There is a poster you have to examine first. Then you go to the RLD and climb up the rope you put up at the end of the last adventure! When you get to the top you are hit by a bat and fall unconscious.

You wake up in the Guard Tower and follow the following steps to complete the remaining mission:

Climb down the Fire Escape
Listen at the Front Entrance until the guards mention flipping coins.
Climb back to the Guard Tower
Examine the Room, then the plank
Stomp on the Plank.

Follow the drama and you are done!

End of Adventure!

Adventure # 19
Red Light District

You need to get in and explore the Red Light District! Follow the drama and get inside the Red Light District to get to the Mountain and destroy the One Beer!

Red = Start!
Brown = Exit!
Yellow = Map!

*Make sure to put on the Sting while exploring, You get many chances to upgrade its level*

Get to the mountain and you find an elevator! To get on it You have to solve a puzzle!

Once you are up there, You need to fight the Night Club Owner, Use the following:
After that then the fight with the night club owner
Should be:

Dodge Right


Destroy the One Beer, follow the drama! And your done!

End of Adventure!

Topic: Adventure # 20
Explore sewer # 4

You follow the Mayor into the 4th sewer and chase him down! (keep him pressed against the pillors, he follows you)

you are red and he is green
follow the arrows to trap him
once you are done with the first move on the first map, go to the second map!

The reward is Hobo Grail! News is that it gives +10T every reset (or does it!)
Adventure # 21
End of Part 1

As you get to the payphone you see a guy with a hardhat and a giant pair of wirecutters clipping the telephone wire. The payphone falls silent.

[Your Name Here]: Hey! What are you doing?

Worker: Sorry buddy, but phone companies shuttin' this payphone down. Apparently it was only ever being used for incoming calls. They were losing money just having it connected. Now if you'll excuse me...

The Worker closes the phone booth door and sticks a big "Out of Order" sign on it.

Worker: See ya around.

The End!!!


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